RedCity v0.125 BETA


First post of the year!

We've been thinking about what to add in the next major update for a few days now. We decided to focus on a few animations in the new working location. Also, unfortunately, we can't fix some bugs in the mini-game in the back street due to the peculiarities of the engine. We are thinking of redesigning the mini-game completely with a focus on strategic thinking as in chess. But we will talk about it in the next updates.

Now we have made some bug fixes, added some game conventions, etc:

  • Fixed a major bug: two functions conflict when one client starts to leave and the other one appears. This was messing up the system, causing visual bugs and incorrect money counting for the client.
  • Small bug in the animator when the animation got stuck when using items, any actions or moving from location to location.
  • Improved system of cleaning the workplace and the character: gel or shampoo at long wiping ends. Now to completely wash the wall will require several times to use gel, again, depends on how dirty it is. Also weak dirt that does not require cleaning agents is cleaned faster with gel.
  • Spawn c*m particles now depend on the final animation. It makes sense that han\job will get it on hands or face and unlikely to get it on feet
  • Indicators are now on the dark window during actions, and on top of the menu for better control of the character's state.
  • Added some sounds for the main character in the working location

System updates:

  • Windows 32-bit support has been enabled 
  • Support android from 5.1 to 14 versions
  • Character speed in the mini-game in the back street on mobile versions changed to 4 points at a time instead of 3.

Files

RedCity[v0.125 BETA] 75 MB
29 days ago
RedCity[v0.125 BETA] Win 32-bit 72 MB
29 days ago
RedCity [v0.125 BETA] 127 MB
29 days ago
RedCity[v0.125 BETA] MAC 85 MB
29 days ago
RedCity[v0.125 BETA] LINUX 75 MB
29 days ago

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